Richard Kerris VP Omniverse Platform, GM of Media & Entertainment, NVIDIA Cris Valenzuela CEO, Runway Fireside Chat Exploring New Technologies for Traditional Workflows
Matthias Buehler Founder & CTO | MSc Arch ETH Zurich Procedural 3D Urban Environments: Challenges and Solutions
Helge Maus Senior 3D & VFX Trainer, Blender for Production, Godot & Unity Artist, Compositor, pixeltrain workshop Blender Animation Tools Introduction 2.5-Hour Workshop
Helge Maus Senior 3D & VFX Trainer, Blender for Production, Godot & Unity Artist, Compositor, pixeltrain workshop Blender Rigging Introduction 2.5-Hour Workshop
Helge Maus Senior 3D & VFX Trainer, Blender for Production, Godot & Unity Artist, Compositor, pixeltrain Blender 4.0 for Indies
Trent Claus VFX Supervisor, Lola Visual Effects workshop Facial Anatomy for the Digital Artist 2-Hour Workshop
Gretchen Libby Director, Visual Computing, Amazon Web Services Samuel Reid Head of Technology, Untold Studios keynote Global Collaboration: A Creative Imperative
Arvind Arumbakkam Director Business Alliance and Partnership, Wacom Innovations in Real-Time and Remote Production for Media & Entertainment
Daniel Roizman Co-Founder & CEO, UME.Studio Remote Work Evolution: Lessons from Pearl Jam, Greta Thunberg, and COVID
Felix Duchesneau General Manager, Amazon Web Services Thinkbox, Amazon Web Services Ben Minall UE Business Director, Media & Entertainment, Americas/EMEA, Epic Games Andy Hayes Senior Visual Computing Solutions Architect, Amazon Web Services panel Real Time Animation for Feature Film
Ben Minall UE Business Director, Media & Entertainment, Americas/EMEA, Epic Games Transforming Animation, Unreal Engine