Blender Animation Tools Introduction
Helge MausSenior 3D & VFX Trainer, Blender for Production, Godot & Unity Artist, Compositor, pixeltrain
In this hands-on workshop, Helge Maus (pixeltrain) teaches you the fundamentals of the powerful Blender 3.6 LTS Animation system.
You will learn important Blender concepts you have to understand before starting animating.
We will talk about key-framing and manipulation of many keyframes effectively and how to go through the different phases of animation.
We take a deep dive into the needed Blender Editors like the Dopesheet Editor, Action Editor and the Graph Editor.
Also we will talk about the NLA Editor and how to transfer existing animations between objects and scenes.
At the end we will have a quick introduction to the Grease Pencil environment for 2D-Animation.
As this is a live workshop you can ask your questions and get answers. At the end of the workshop you will be able to start animating in Blender with confidence. So, if you have some knowledge of other packages like Maya or Cinema 4D you will also feel at home in Blender afterwards.