Blender 4.0 for Indies
Helge MausSenior 3D & VFX Trainer, Blender for Production, Godot & Unity Artist, Compositor, pixeltrain
Blender is a completely free and open-source Software Suite, that allows you to produce everything which is 3D and 2D as well. It has been used for many great open animation projects and is meanwhile adapted quickly in the industry.
In my opinion Blender is the best choice for building Indie productions and studios, because it gives you all the needed features, develops fast and transparent, gives you a wide ecosystem and community, is future proof without having fears of license changes, fees or lacking development support.
In this presentation, Helge Maus (pixeltrain) gives you an overview of the amazing feature set of the coming Blender 4.0 version, future targets and running projects. You will learn how the development cycles and infrastructure of this open source tool are working and how Indies (but also pro studios) can start using this software in their pipeline.
You will learn how Blender „thinks“, and where you can participate in Blender’s community and ecosystem.
So if you are looking for a production-proven and future-ready solution for 3D or 2D animation projects or asset creation for games, it’s worth to take a look into Blender.