Real Time Animation for Feature Film
Real-time rendering is making a big impact, and for animation artists, the impact goes far beyond games. Today, real-time rendering is finding its way into design, visualization, and virtual production. GM of Creative Tools Rendering at AWS, Félix Duchesneau, will show how traditional feature animation workflows benefit from a real-time boost – just hit play, and see your scene come to life in 24fps. He’ll be joined in conversation with Epic Games Director, Media & Entertainment, Americas/EMEA Ben Minall. Andy Hayes, Sr. Visual Computing Solutions Architect at AWS will demonstrate how studios can accelerate feature animation projects by combining the real-time speed of Unreal Engine’s rendering with the scale of a render farm managed by AWS Thinkbox Deadline.