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26th International VFX Computer Graphics Conference 12-17 Oct. 2025 (Torino, Italy)
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VIEW Conference

is pleased to announce the press conference presenting the 20th edition of VIEW Conference and VIEWFest
Friday 4th October 2019, h.10:00
Circolo dei Lettori, Via Bogino, 9, 10123 Torino

The Art, Animation and Light of Disney and Pixar's SOUL

NOW AVAILABLE on the VIEW Conference 2020 On-Demand Portal

Fri, Oct 23, 17:00 CET (16:00 BST / 11:00 EDT / 08:00 PDT) [1:00H]
Online in room: Fucine

Bobby Podesta

Animation Supervisor, Pixar Animation Studios

Max Bickley

Lighting Lead, Pixar Animation Studios

Markus Kranzler

Character Shading & Groom Artist, Pixar Animation Studios
NOTE: Watch this session on our VIEW 2020 On-Demand Portal.
Pixar is known for taking audiences to places we’ve all imagined but never seen before, and SOUL is no different. Largely set in The Great Before - the ethereal, cosmic world where souls are given their personalities before coming to Earth - the film posed a unique creative challenge. What would such a world look like? And, once it had been imagined by director Pete Docter and his art team, how would the wildly imaginative world be built in the computer and populated with soul-characters? Join Bobby Podesta, Markus Kranzler and Max Bickley as they discuss their artistic and technical approaches to creating the soul world and bringing its inhabitants to, er, life.
  • talk
  • animation
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Advertise Here Lenovo Animation World Network Computer Graphics World Befores & Afters Dylan Sisson VRBN VFX Voice School of Visual Arts SuperFile

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