Wacom Compagnia di San Paolo Fondazione CRT Regione Piemonte Lenovo Computer Graphics World befores & afters Animation World Network VFX Voice Skyup Academy School of Visual Arts Annecy Festival SuperFile
26th International VFX Computer Graphics Conference 12-17 Oct. 2025 (Torino, Italy)
TICKETS   ON‑DEMAND   DONATE

View Conference 2025


  • Program
  • Speakers
    • Speakers 2025
    • Speakers 2024
  • Attend
    • Register/Tickets
    • Contact
    • Sponsor & Exhibition
  • Conference
    • About & Resources
    • Press Area
    • Recruitment
    • View Award
    • Job Fair
    • Partners
    • Videos
  • Blog
  • Search  
    

VIEW Conference

is pleased to announce the press conference presenting the 20th edition of VIEW Conference and VIEWFest
Friday 4th October 2019, h.10:00
Circolo dei Lettori, Via Bogino, 9, 10123 Torino

A Biography of the Pixel

Wed, Oct 21, 17:00 CET (16:00 BST / 11:00 EDT / 08:00 PDT) [1:00H]
Online in room: Fucine

Alvy Ray Smith

CG Pioneer & Co-Founder, Pixar

The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent millennium. The bit became the universal medium, and the pixel—a particular packaging of bits—conquered the world. Henceforward, nearly every picture in the world would be composed of pixels—cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames, virtual reality. In my soon-to-be-released book, A Biography of the Pixel, I argue that the pixel is the organizing principle of modern picturing, and I present a few simple but profound ideas that unify the dazzling varieties of digital image-making. I call that general field Digital Light, comprising all pictures made of pixels. This talk is my announcement to the world that my 10-year project to establish the foundations of Digital Light is about to bear fruit.

My story of the pixel’s development begins in 1800 with Fourier waves, proceeds through the Sampling Theorem and Turing machines in the mid-1930s, and ends at the millennium with the first digital movies from Pixar, DreamWorks, and Blue Sky.Digital Light is much vaster than just digital movies, but the movies serve as dazzling exemplars of the astonishing developments in the last half-century, fueled by the supernova explosion in computational power represented by Moore’s Law.

Along the way, I discovered how shaky were the foundations of Digital Light. I believe that this book will start to turn that around with a more careful retelling. I begin by making a clean distinction between pixels and display elements, often conflated. Then I properly establish the creators of the Sampling Theorem and of the movies. I share with you the discoveries of the first computer, the first pixels, the first color pixels, the first character animator, the first digital animations, the first interactive videogames, and other firsts along the way. I show that simple narratives with single heroes are hardly ever the way to present the history of a high technology. I give several illustrations of the role of chaos and tyranny, or a tyrant, in such developments.I articulate, for the first time I believe, the Central Dogma of computer graphics, and then urge artists to break through it. And I do peek at what’s happened since the millennium and what might happen yet.

Publisher: The MIT Press. Release date: Spring 2021.

  • talk
  • animation
  • VFX
  • games
  • Career Journeys
TICKETS
Advertise Here Lenovo Animation World Network Computer Graphics World Befores & Afters Dylan Sisson VRBN VFX Voice School of Visual Arts SuperFile

Related

Domee Shi & Maddie Sharafian at VIEW 2025

Domee Shi & Maddie Sharafian at VIEW 2025

Doug Chiang at VIEW 2025

Doug Chiang at VIEW 2025

Jamie Umpherson at VIEW 2025

Jamie Umpherson at VIEW 2025

Alexis Wanneroy at VIEW 2025

Alexis Wanneroy at VIEW 2025

  • Associazione Culturale
  • VIEW Conference
  • ©2025 All Rights Reserved
  • Internships
  • About
  • Privacy Policy
  • Corso Marconi 38
  • 10125 Torino, ITA
  • C.F.97602440014