Nicolas Verley
Head of Business Development, Ranch Computing
My journey is in a few lines.
Immersed in virtual applications, media, and entertainment for over 30 years, I have become a 2D/3D expert over the years, driven by a passion for cinema, special effects, Game, and Image in general and more particularly for 3D image rendering and animation.
In 1993 I discovered (3D) in Gribouille, I continued my discovery of new image technologies in Holland in a Motion capture studio (www.motekentertainment.com) for Films and Video games and thus opened myself up to the world of 3D and 2D animated language.
In 1995 I continued my technological journey at Softimage ( During Microsoft and Avid age ) , publisher of a software solution for manufacturing and animating 3D characters, “Softimage Créative Environnement” For more than 13 years I took on several roles, initially that of technical support engineer, then 3D animator and Motion Capture Specialist, Passionate about rendering and lighting, I build my demonstrations, then I evolve as a demo-artist and product specialist while being a trainer on the product range.
Still, in the same company, I ended up taking on the role of sales director for 3D design solutions in France for more than 4 years until 2008. From technical and artistic expertise in audits and project monitoring to sales, my career path evolves and my experience is enriched and synergies are emerging.
In 2008, I started as an independent consultant on my own for software and services such as those of Digital Video (Toonz traditional 2D Animation software), Primcode for Damas (DAM) digital asset management solutions for animation studios, and consultant in production support for feature films and animated series.
In 2012, I was named vice president of sales at Golaem for more than four years of technology evangelization. (Digital crowd simulation for VFX and Games) to position Golaem (www.golaem.com) as the reference solution for creating digital crowds.
At the same time, I continue my consulting missions in business development, sales & product strategy, but always with an intact appetite for technology and this for the different companies with which I have had the chance to collaborate since my beginnings in 1993.
Since 2016 until today I have supported several companies of various natures such as “Mercenaries Engineering” (www.guerillarender.com) rendering engine, “Ventuz” (www.ventuz.com) media server for events, “ ACTLD » (www.actld.com) lighting & design, as Senior Business Developer, director of sales and development of creative projects. I also support (www.Mocaplab.com) Motion capture, (www.Smode.fr ) Technology for events, (www.Liveyards.io) Virtual Character, (www.Stage11.com) Metaverse for the music industry, on the human resources and team building side, or as a Senior Consultant. And this is to continue to apply my expertise, experience, and passion to the development of creative and technological projects.
In June 2022 I joined RANCH COMPUTING 3D calculation on the cloud (www.ranchcomputing.com) as Head of Business Development and Commercial Management.
I have a very strong desire and need to advance on tools, methods, on the analysis of solutions, needs, and customer issues in the Media and Entertainment sector still in the mindset of this revolution for several decades.