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24th International VFX Computer Graphics Conference 15-20 Oct. 2023 (Torino, Italy)
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VIEW Conference

is pleased to announce the press conference presenting the 20th edition of VIEW Conference and VIEWFest
Friday 4th October 2019, h.10:00
Circolo dei Lettori, Via Bogino, 9, 10123 Torino

Blender 3.3: First Steps into Rigging of Props and Characters in Blender

Oct 16, 10:00 CET (9:00 am BST / 4:00 am EDT / 1:00 am PDT) [2:30H]
In Person + Online in Binario 3

Helge Maus

Senior 3D & VFX Trainer, Blender for Production, Godot & Unity Artist, Compositor, pixeltrain

In this workshop, Helge Maus (pixeltrain) explains the fundamentals of the Blender 3.3 Rigging System, how to build Armatures and deal with Constraints & Drivers. Also he gives you an introduction of the build-in Rigify Add-on solution for automatic creation of character rigs though meta rigs and building blocks.

You will learn how to rig your first mechanical props and characters inside of Blender 3.3 .

  • animation
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Advertise Here AMD Lenovo Variety Animation World Network Computer Graphics World Befores & Afters Dylan Sisson

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