Procedural Realtime VFX for Video Games
The goal of this hands-on workshop is to dive a little bit into the magical world of realtime VFX for video games. We would be making a realtime procedural VFX that can adapt to any model and still be controllable. We will be working iteratively, jumping back and forth between working on models, textures and Unity shaders - learning basic principles of all three along the way.
Requirements - basic knowledge of Houdini, Substance Designer and Unity's Shader Graph
Duration - 4 hours