Envisioning your Metaverse: Accessible Ways to Ideate, Design, and Prototype for XR
With the Metaverse we’re moving from an Internet we look at to a spatial Internet that surrounds us. Companies approaching this new reality face incredible challenges: how can we design experiences that are user centric in a three dimensional space? How can we adapt successful formula from the 2D world without losing the added benefits from immersive worlds?
How can team work and share their early vision with clients or leadership?
One of the reasons why most of today’s XR UIs feel and look like pure 2D is very similar to the early days of the Internet. Right now XR is at a stage where the web was three decades ago: unespiring, complicated to get in and overall “risky”. The tools used nowadays to ideate and design this new metaverse were not made for this purpose, slowing down the adoption of this new media: companies are struggling to pitch their strategy and vision, teams are not getting funded and blockbuster games are very rare .
We do believe that within 2-3 years, metaverse will evolve in shape and form from what we have right now and we need fast, accessible and collaborative tools to ideate, communicate and iterate.