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27th International VFX Computer Graphics Conference 12-16 Oct. 2026 (Torino, Italy)
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VIEW Conference

is pleased to announce the press conference presenting the 20th edition of VIEW Conference and VIEWFest
Friday 4th October 2019, h.10:00
Circolo dei Lettori, Via Bogino, 9, 10123 Torino

VIEW 2021 Confirmed Speakers

The VIEW Conference 2021 takes place online and in-person in Turin, Italy from October 17-22, 2021. We're proud to announce the first confirmed speakers for this year's conference below with more announcements coming soon!

  • Sir Roger Deakins, Academy Award Winning Cinematographer
  • Tom McGrath, Director, Boss Baby: Family Business, Dreamworks Animation (Keynote)
  • Jorge R. Gutierrez, Director, Maya and the Three, Netflix (Keynote)
  • Tomm Moore, Co-Founder & Creative Director, Cartoon Saloon (Keynote)
  • Byron Howard, Director, Encanto, Disney Animation Studios
  • Glen Keane, Director, Over the Moon, Netflix
  • Rob Bredow, Chief Creative Officer, Industrial Light & Magic
  • John Knoll, Executive Creative Director & Senior Visual Effects Supervisor, ILM
  • Christopher Townsend, Sr. VFX Supervisor, Shang-Chi & the Legend of the 10 Rings
  • Rob Legato, Award-Winning VFX Supervisor & Second Unit Director, Lion King, Avatar, The Departed
  • Roger Guyett, Award-Winning VFX Supervisor & Second Unit Director, Star Wars, Ready Player One, Star Trek
  • Paul Franklin, Creative Director, DNEG
  • Sheena Duggal, VFX Supervisor, Venom: Let There Be Carnage
  • Andrew Jackson, VFX Supervisor, Tenet, DNEG
  • Peter Lord, Creative Director & Co-Founder, Aardman Animations
  • Dean DeBlois, Director, How to Train Your Dragon Trilogy, Lilo & Stitch
  • Michael Giacchino, Composer
  • Chris Miller, Producer, The Mitchells vs The Machines
  • Phil Lord, Producer, The Mitchells vs The Machines
  • Ennio Torresan, Co-Director, Spirit Untamed, Dreamworks
  • Jeff Hermann, Producer, Spirit Untamed, Boss Baby Family Business
  • Conrad Vernon, Director, The Addams Family 2
  • Mark Osborne, Director, Netflix
  • Tim Miller, Director, Love, Death + Robots
  • Kirk DeMicco, Director/Co-Writer, VIVO, Sony Pictures Animation / Netflix
  • Enrico Casarosa, Director, LUCA, Pixar Animation Studios
  • Elaine Bogan, Director, Spirit Untamed, Dreamworks
  • Marc Petit, VP, General Manager, Unreal Engine, Epic Games
  • Jennifer Yuh Nelson, Supervising Director, Love Death & Robots, Netflix
  • Peter Ramsey, Director, Spiderman Into the Spiderverse, We the People (Episode), Netflix
  • Phil Tippett, Director/Visual Effects Supervisor
  • Mike Rianda, Co-Writer / Director, The Mitchells vs The Machines
  • Shannon Tindle, Writer/Director, Netflix Animation
  • Brad Lewis, Co-Founder & Chief Creative Officer, Spire Animation Studios
  • Kris Pearn, Director, Sony Pictures Animation
  • Sebastien Deguy, VP of 3D & Immersive, Adobe
  • Paul Debevec, Director of Research, Netflix
  • Nick Cannon, Chief Technology Officer, Walt Disney Animation Studios
  • Steve May, Chief Technology Officer, Pixar
  • Richard Kerris, VP Omniverse Platform Development, NVIDIA
  • Mike Ford, Chief Technology Officer, Sony Pictures Imageworks
  • Alvy Ray Smith, CG Pioneer & Co-Founder, Pixar
  • Raphael Lacoste, Art Director, Illustrator
  • Daniel Ojari, Writer/Director, Robin Robin, Aardman / Netflix
  • Mikey Please, Writer/Director, Robin Robin, Aardman / Netflix
  • Hal Hickel, Animation Director, ILM. Academy Award & Bafta winner
  • Karen Dufilho, Executive Producer, Epic Games
  • Robin McNicholas, Co-founder / Director, Marshmallow Laser Feast
  • Robert Valley, Director, Ice (Love, Death + Robots)
  • Kevin Van Der Meiren, Director, Igorrr: Very Noise (Love, Death + Robots)
  • Everett Downing Jr., Director, We the People (Episode), Netflix
  • Anthony Giacchino, Filmmaker, COLETTE
  • Sarah Cox, Executive Producer, Robin Robin, Aardman / Netflix
  • Habib Zargarpour, Virtual Production Supervisor, Unity Technologies
  • Setareh Samandari, Director & VFX Artist
  • Patrick Osborne, Director, Pearl & Feast
  • Osnat Shurer, Producer, Moana & Raya and the Last Dragon, Disney
  • Kendal Cronkhite, Production Designer, Trolls World Tour
  • Celine Desrumaux, Production Designer, The Witch Boy, Netflix
  • Lindsey Olivares, Production Designer & Character Designer, The Mitchells vs The Machines
  • Shannon Jeffries, Production Designer, Under the Boardwalk, Paramount Animation
  • Carlos Zaragoza, Production Designer, VIVO, Sony Pictures Animation / Netflix
  • Oliver Scholl, Production Designer
  • Patrick Tatopoulos, Production Designer and Alien Creature Effects Designer
  • Dan Romer, Composer, LUCA
  • Jesse Andrews, Writer, LUCA, Pixar Animation Studios
  • Guy Williams, VFX Supervisor, The Suicide Squad
  • Kyle Odermatt, VFX Supervisor, Raya & The Last Dragon, Disney
  • Sean Walker, Visual Effects Supervisor for Shang-Chi: the Legend of the Ten Rings, Weta
  • Marlon West, Visual Effects Supervisor, Iwaju, Disney Animation Studios
  • Karl Herbst, Visual Effects Supervisor, VIVO, Sony Pictures Animation / Netflix
  • Mike Lasker, VFX Supervisor, The Mitchells vs The Machines
  • Volker Engel, Head of VFX & Animation, Uncharted Territory
  • Luke Millar, Visual Effects Supervisor, Jungle Cruise, Weta
  • Doug Smith, Visual Effects Supervisor
  • Scott Squires, Visual Effects Supervisor
  • Juri Stanossek, VFX Supervisor - Mackevision
  • Colin Urquhart, Co-Founder & CEO of DI4D
  • Douglas Green, Co-Founder & COO of DI4D
  • David Bianchi, Director of Photography, LUCA, Pixar Animation Studios
  • Kim White, Director of Photography & Lighting, LUCA, Pixar Animation Studios
  • Rob Coleman, Head of Animation, Animal Logic
  • Deanna Marsigliese, Character Art Director, LUCA, Pixar Animation Studios
  • Kevin Webb, Head of Character Animation, VIVO, Sony Pictures Animation / Netflix
  • Guillermo Martinez, Head of Story, The Mitchells vs The Machines
  • Mark Flanagan, Education Partner Manager, Epic Games
  • Kurt Albrecht, Producer, The Mitchells vs The Machines
  • Peter Hirschmann, Director, Respawn Entertainment
  • Catherine Apple, Editor, LUCA, Pixar Animation Studios
  • Vicki Dobbs Beck, VP, Immersive Content Innovation & Executive in Charge, ILMxLAB
  • Joanna Popper, Global Head of VR for Go-to-Market and Location Based Entertainment, HP
  • Pearly Chen, VP Business Development & Content Partnerships, HTC
  • Kimberlee Archer, Head of Global Marketing, Snap, Inc.
  • Amy Seidenwurm, Executive Producer for VR for Good, Oculus / Facebook
  • Jenny Ely, Project Manager, ILMxLAB
  • Glenn Entis, Academy Award Winner, Co-Founder PDI (later Dreamworks)
  • Nikola Damjanov, Lead Game Artist, Nordeus
  • Heiko Burkardsmaier, VFX Exec Producer, Head of Business/Legal Affairs, Mackevision
  • Dylan Sisson, RenderMan - Pixar
  • Eloi Champagne, Technical Director, National Film Board of Canada, VR
  • Daniel Shutt, 3D Tutor, Escape Studios
  • Rafi Nizam, Creative Consultant & Media Executive, Rafianimates
  • Elizabeth Ito, Director, City of Ghosts, Netflix
  • Emily Dean, Director, Love, Death + Robots
  • Ronnie del Carmen, Director, Netflix
  • Brad Winderbaum, Executive Producer, What If...?, Marvel Studios
  • Brian Andrews, Director, What If...?, Marvel Studios
  • AC Bradley, Head Writer, What If...?, Marvel Studios
  • Stephan Franck, Animation Supervisor, What If...?, Marvel Studios
  • Ryan Meinerding, Head of Visual Development and Character Design, What If...?, Marvel Studios
  • Simone Giampaolo, Animation Director - Aardman
  • David de Rooij, Storyboard Artist, Director, Animator
  • Jacob Norris, Lead Environment Artist, NVIDIA
  • Sebastien Hue, Concept Artist & Illustrator
  • Allegra LeGrande, Physical Research Scientist for Climate Systems, NASA Goddard Institute & Columbia University
  • Tim Versnel, Behavior Designer, SUE
  • Javier Pérez, Senior Material Artist, PlayStation
  • Josh Holmes, CEO & Co-Founder Midwinter Entertainment
  • Hayden Duvall, Founder & Creative Director of Bad Blood Studios
  • Terrence Masson, MFA Computer Arts Chair, School of Visual Arts, NYC
  • Angie Wojak, Director of Career Development, School of Visual Arts NYC
  • India Barnardo, Director, Cat and Moth
  • Adrien Merigeau, Director, Genius Loci
  • Frank Gladstone, Executive Director, ASIFA Hollywood
  • Paolo Emilio Selva, Principal Engineer, Rendering, WETA Digital
  • Guido Quaroni, Senior Director 3D & Immersive, Adobe
  • Henry LaBounta, Senior Art Director / VFX Supervisor, EA
  • Maureen Fan, CEO & Co-Founder, Baobab Studios
  • Eric Darnell, Chief Creative Director, Baobab Studios
  • Erick Oh, Director, Baobab Studios
  • Larry Cutler, Chief Technology Officer and Co-Founder, Baobab Studios
  • Kane Lee, Producer and Head of Story, Baobab
  • Stephanie Stine, Director, Dreamworks
  • Ruth Hutton, Creative Specialist, Foundry
  • Natasha Price, Producer, Wylder, Engine House Animation Studios
  • Jason Bickerstaff, Character Sculptor, Kitestring Online
  • Peter Aversten, Lead Texture Artist, Foundry
  • Julien Héry, VFX Supervisor, WandaVision, Rodeo FX
  • Mike Seymour, Co-Founder/Editor in Chief, fxguide
  • Don Greenberg, Jacob Gould Schurman Professor of Computer Graphics, Cornell University
  • Rob Cook, Computer Graphics Researcher & Co-Creator of RenderMan
  • Turner Whitted, Computer Scientist & CG Pioneer
  • Jim Blinn, Computer Scientist & CG Pioneer
  • Barbara Robertson, Journalist
  • Jan-Bart Van Beek, Studio Art Director - Guerrilla Games
  • Wieke Schrakamp, Research Manager Health & Behavior, IJsfontein
  • Jason Chen, Exec. VP of Digital, Bron Studios
  • Robert Kondo, Co-Founder, Tonkohouse (This Program is Pre-Recorded)
  • Daniela Strijleva, Production Designer, LUCA, Pixar
  • Ian Failes, Editor, befores & afters
  • Saint John Walker, Deputy Dean, Escape Studios
  • Rebecca Clay, VFX Lead Artist, Untold Studios
  • Elliot Grove, Founder, Raindance Film Festival
  • Ben Fischler, Industry Strategy Manager, Autodesk
  • Jeremiah Grant, Technical Product Manager for Animating in Engine, Epic Games
  • Ray Arnett, Animator, Epic Games
  • Anika Nagpal, Creative Development Supervisor at Baobab Studios
  • Richard Fournier, Animation Supervisor, Skydance Animation
  • Dominick Bedasse, 2D Animator & Storyteller, Titmouse NYC
  • Lynn Wang, Director, Netflix Animation
  • Stuart Bayley, Director, REALTIME
  • Nicolas Seck, Animation Director, REALTIME
  • Jordan Thistlewood, Product Management Director, Virtual Production, Epic Games
  • Alex Williams, Head of Animation, Escape Studios
  • Jonathan Fawkner, VFX Supervisor, The Suicide Squad, Framestore
  • Marge Dean, Head of Studio, Crunchy Roll & President, Women in Animation
  • Jinko Gotoh, Producer, Consultant, VP of Women in Animation
  • Brooke Keesling, Head of Animation Talent Development, Bento Box Entertainment
  • Lisa LaBracio, Animation Director and SVA faculty, NYC
  • Lotte Kronborg, Head of Studies for BFA Animation at The Animation Workshop, VIA University College, Denmark
  • Allison Frenzel, Education Programs Specialist, California Department of Education
  • Arnon Manor, Co-Director, Cops and Robbers
  • Steve Isaacs, Education Program Manager at Epic Games
  • Alison Mann, Talent Manager and Co-President of Fourth Wall Animation
  • Meredith Dean, Talent Manager and Co-President of Fourth Wall Animation
  • Carl Rosendahl, Co-Founder PDI, professor Carnegie Mellon
  • Mark Sylvester, Co-Founder, Wavefront Technologies
  • Jeff Kleiser, CEO Synthespian Studios
  • Vladimir Nikolaev, General Producer & Co-Founder, Wizart Animation
  • Carlos Fernandez Puertolas, Director, 'Frank & Emmet' and Animator, Dreamworks
  • Jill Ziegler, Digital Artist, LAVAlabs
  • Selim Ben Salah, Architect, Film Score Composer & Unreal Engine Specialist
  • Carolyn Giardina, Tech Editor, The Hollywood Reporter
  • Dan Sarto, Co-Founder & Publisher, Animation World Network
  • Ramin Zahed, Editor, Animation Magazine
  • Alexa Meade, Artist
  • Steven Gaydos, Executive VP of Content, Variety
  • Dave Needham, Director, The Loud House Movie, Nickelodeon
  • Peter Ettinger, Film Editor, The Loud House Movie, Nickelodeon
  • Chris Viscardi, Screenwriter, The Loud House Movie, Nickelodeon
  • Sue Mondt, Production Designer, The Loud House Movie, Nickelodeon
  • Mike Rubiner, Executive Producer, The Loud House Movie, Nickelodeon
  • Darlene Caamaño, SVP Nickelodeon Movies
  • John Trabbic III, Creator, Co-Executive Producer, Middlemost Post, Nickelodeon
  • Dave Johnson, Co-Executive Producer, Head of Story, Middlemost Post, Nickelodeon
  • Kelley Gardner, Executive Producer, Middlemost Post, Nickelodeon
  • Jony Chandra, Director, Baobab Studios
  • David Davies, FX Supervisor, Weta Digital
  • Mark Gee, Visual Effects Supervisor, Weta Digital
  • Karl Rapely, Animation Supervisor, Weta Digital
  • Frederik Overgaard Jeppesen, Concept and CG-Artist, Ghostship Games, Denmark
  • Stefan Kolbe, Head of jnlab, Jangled Nerves, Germany
  • Nicky Gogan, Head of Development and R&D, Piranha Bar Production, Ireland
  • Sava Živković, Director, Axis Studios, Serbia
  • Joe Mateo, Director, Blush, Skydance Animation
  • Heather Schmidt Feng Yanu, Producer, Blush, Skydance Animation
  • Joy Ngiaw, Composer, Blush, Skydance Animation
  • Benjamin Price, Student & KIDS FIRST! critic
  • Heather Suarez, Student
  • Tiana Sheree Sirmans, Student
  • Ayden Grant Payne, Student
  • Eshaan Mani, Student & KIDS FIRST! reviewer
  • Patrick Imbert, Writer/Director, The Summit of the Gods
  • Inga Petryaevskaya, CEO & Co-Founder, Tvori
  • Janelle Croshaw Ralla, VFX Supervisor, Captain Marvel
  • Alan Hawkins, Head of Character Animation, The Mitchells vs The Machines
  • Jenny Harder, Art Director
  • Danielle Sterling, Producer, Addams Family 2
  • Bill Polson, CTO for R&D, Technicolor
  • Katalina Williams, Head of Software, Technicolor
  • Alessio Bertotti, Co-Founder, Alps Studios
  • Filippo Robino, Co-Founder, Alps Studios
  • Simone Favarin, Professor, Fondazione Orafa Ghirardi & Multidisciplinary Designer
  • Ryan Grobins, Head of CG, FuseFX / Director, Cyan Eyed
  • Gabriele Romagnoli, Head of Community, Tvori
  • Peter Debruge, Chief Film Critic, Variety
  • Pete Dodd, Creator, Designer, Director
  • Jason Gagnon, CG Supervisor, Bellyfant
  • Jurgen Korduletsch, Producer, Director, Writer
  • Shazzy Angulo, Wildbrain
  • Almu Redondo, Axis Animation Studios
  • Patrick Tuttofuoco, Visual Artist, Games Cluster OGR
  • Rune Christiansen, Director & Founder, JaFilm
  • Tomer Eshed, Director & Founder, Lumatic
  • Dennis Rettkowski, Lumatic Animation
  • David Prescott, SVP Creative Production, DNEG Animation
  • Guillaume Meyer, Technical Artist, 3D & Immersive, Adobe
  • Taylor Moll, VFX Supervisor, DNEG Animation
  • Shelley Smith, Producer, DNEG Animation
  • Gabriele Pellegrini, Supervising Technical Director, DNEG Animation
  • Ambra DeTuglie, Talent Manager, Jellyfish Pictures
  • Matteo Pessione, Chief Operating Officer, OGR Torino
  • Mauro Fanelli, Founder & CEO, Mixed Bag
  • Samuele Piazza, Curator, OGR Torino
  • Karen Foster, Producer, Spirit Untamed, Dreamworks
  • Paul Duncan, Production Designer, Spirit Untamed, Dreamworks
  • Raymond Zibach, Production Designer, Boss Baby Family Business
  • Michael McCullers, Writer, Boss Baby Family Business
  • Theophile Bondoux, Head of Layout, Boss Baby Family Business
  • Mark Spevick, Head of 3D, Escape Studios
  • Walt Dohrn, Director, Trolls World Tour
  • Rory Woodford, Look Development Product Manager, Foundry
  • Gary Jones, Lighting Product Manager, Foundry
  • Annalise Davis, Producer, DNEG
  • Tom Shannon, Epic Games
  • Luis Cataldi, Epic Games
  • Robert Magee, Senior Product Marketing Manager at SideFX
  • Andreas Weidman, Visual Effects Supervisor, Swiss International
  • Yolanda Charlo, Technical Consultant, SideFX
  • Chris Rydalch, SIDEFX
  • Hannes Reindl, Lighting Artist & TD, Arx Anima
  • Ben Lutz, Arx Anima
  • Richard C. Thomas, Head of 3D (VFX), Jellyfish Pictures
  • Mihnea Stoica, SideFX, KineFX team
  • Mikael Pettersen, Head of Simulation, MPC Episodic
  • Attila Torok, FX Technical Director, SideFX
  • Joshua Rizzo, Junior FX Artist, Breda University
  • Miguel Perez Senent, CG Supervisor at Megalis VFX
  • Adam Swaab, CG Artist and Designer
  • Bishoy Khalifa, Lead FX TD, Trend VFX
  • Tim Van Helsdingen, Freelance CG Generalist
  • Lorelay Bové, Associate Production Designer
  • Ian Gooding, Production Designer
  • Kristof Serrand, Veteran Character Designer
  • Scott Fisher, Special Effects Supervisor
  • Shawn Krause, Creative Director, Animation and Story, Spire Studios
  • Michael Surrey, Creative Director, Story and Animation, Spire Studios
  • Karen Disher, Creative Director, Development, Spire Studios
  • Ted Mathot, Creative Director, Development, Spire Studios
  • Arslan Elver, Framestore
  • Kayn Garcia, Framestore
  • Aulo Licinio, Framestore
  • Amy Smith, Global Head of Talent, Framestore
  • Roberto Bisi, Creative Director, Buck
  • Alessandro Ceglia, Head of 3D Animation, Buck
  • Ra Vincent, Production Designer
  • Camille Eden, Nickelodeon
  • Jana Day, Nickelodeon
  • Christine Luu, Nickelodeon
  • Chris Hebert, Moderator
  • Mike Richer, Engine House Animation Studio
  • Alexander Kalyuzhnyy, R & D Supervisor, Wizart Animation
  • Robbie Siron, Outreach Events Manager, Nickelodeon
  • Hao Li, CEO & Co-Founder, Pinscreen
  • Dr. Maria Elena Gutierrez, Director, VIEW Conference & VIEWFEST
  • Paola Catano, Marketing Event Coordinator, SideFX
  • Jeff Wagner, SideFX
  • Alec Baldwin, Actor & Voice Actor, Boss Baby Family Business
  • Victor Perez, Judge
  • Caroline Pires, Judge
  • Anita Gribble, Competition Host
  • Amy Smeed, Head of Animation
  • Kelsey Hurley, Technical Supervisor
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