The Narrative Culture of Entertainment
For the past 20 years stories have been at the root of some of the most engaging video game IP’s. From “Animal Crossing” to “The Prince of Persia”, stories have been crafted like scripts, or simulated through open worlds, and the trends circle back around. But the branches of classical narrative have shifted as mediums merge sharing technologies, traits and crafts from real-world productions to virtual. In this session Ron takes us on a journey of story and the means that real-time animation and tools in Unity can build bridges from the creators imagination to multiple platforms and devices.