Leveraging Procedural Content Generation for Self-Improvement, Experimentation and Production
Procedural content production is standard practice for big studios, but it is slowly and surely conquering the realm of smaller studios, indies and individuals. This talk will discuss and show how those systems can be used by an artist, across the board. From utilizing procedural texturing in production of mobile games - to procedural modeling techniques which can help you experiment and dramatically shorten iteration time.
Nikola is a Generalist 3D Artist with over ten years of diverse experience. Working for the past seven years at Nordeus, the independent gaming studio best known for Top Eleven, Nikola has been actively improving his artistic skills, exploring new tools and adopting them as early as possible.
He has advanced through the company and is currently channeling his passion as a lead artist on Heroic: Magic Duel by day, and as a procedural tinkerer at night. Nikola cherishes the big picture and looks to help shape it in every way he can, getting involved in hiring, interviewing, mentoring and overall maintenance of the company culture.