Mastering Materials in Unreal Engine 5: From Material Editor to Substrate
Six hour hands on workshop: Learn to build high-quality, production-ready materials with Unreal Engine 5.
Materials play a fundamental role in defining the look and realism of every real-time project. In this six-hour hands-on workshop, participants will explore Unreal Engine 5's material system, learning how to create flexible, reusable, and production-ready materials using the Material Editor before moving on to the new Substrate framework.
Starting from the fundamentals of physically based rendering (PBR), the workshop will cover material creation, material instances, parameterization, optimization techniques, and practical shader workflows. Participants will then discover how Substrate can be used to create layered materials and organize more complex shading setups while maintaining an efficient workflow.
Through practical demonstrations and real production examples, attendees will gain a solid understanding of Unreal Engine's material pipeline and the techniques used to build high-quality materials for games and real-time applications.











