A Minecraft Movie: How the Virtual Art Department Enabled Real-Time Collaboration with Unreal Engine
Translating Minecraft’s instantly recognizable voxel world into a cinematic feature demanded a highly collaborative workflow across departments. In this session, Disguise’s Talia Finlayson breaks down the Virtual Art Department (VAD) pipeline on A Minecraft Movie and how Unreal Engine was used to drive real-time collaboration throughout the production.
Talia will outline the end-to-end pipeline, including ingesting Rhino-based set designs into Blender, modular scene construction in Unreal, and the use of custom blueprints for camera overlays and lighting controls. The talk will explore creative challenges in adapting Minecraft’s iconic blocky style for cinematic storytelling and share specific strategies used to iterate quickly while maintaining visual fidelity.
















