Wacom Compagnia di San Paolo Fondazione CRT Regione Piemonte Lenovo Annecy Festival 2026 Animation World Network SIGGRAPH 2026
27th International VFX Computer Graphics Conference 12-16 Oct. 2026 (Torino, Italy)
TICKETS   ON‑DEMAND   DONATE

View Conference 2026


  • Program
  • Speakers
    • Speakers 2026
    • Speakers 2025
  • Attend
    • Register/Tickets
    • Contact
    • Sponsor & Exhibition
  • Conference
    • About & Resources
    • Press Area
    • Recruitment
    • View Award
    • Sponsors
    • Partners
  • Blog
  • Search  
    

VIEW Conference

is pleased to announce the press conference presenting the 20th edition of VIEW Conference and VIEWFest
Friday 4th October 2019, h.10:00
Circolo dei Lettori, Via Bogino, 9, 10123 Torino

A Minecraft Movie: How the Virtual Art Department Enabled Real-Time Collaboration with Unreal Engine

Oct 14, 16:30 CET [1:00H]
IN PERSON ONLY in MEZZANINO

Talia Finlayson

Creative Technologist and Senior Unreal Artist, Disguise

Translating Minecraft’s instantly recognizable voxel world into a cinematic feature demanded a highly collaborative workflow across departments. In this session, Disguise’s Talia Finlayson breaks down the Virtual Art Department (VAD) pipeline on A Minecraft Movie and how Unreal Engine was used to drive real-time collaboration throughout the production.

The talk will unpack how the VAD team converted traditional Art Department assets into optimised, real-time environments that supported everything from scene layout and stunt previews to camera blocking and asset sharing with downstream VFX teams.

Talia will outline the end-to-end pipeline, including ingesting Rhino-based set designs into Blender, modular scene construction in Unreal, and the use of custom blueprints for camera overlays and lighting controls. The talk will explore creative challenges in adapting Minecraft’s iconic blocky style for cinematic storytelling and share specific strategies used to iterate quickly while maintaining visual fidelity.

In this session, you’ll gain insight into how this real-time, pre-production approach with a VAD empowered faster decision-making, clearer creative alignment, and smoother downstream execution across departments.
  • talk
TICKETS
Advertise Here Animation World Network Dylan Sisson

Related

Reflections on Cinematography

Reflections on Cinematography

Daniel Chong at VIEW Conference 2026

Daniel Chong at VIEW Conference 2026

Nicole Paradis Grindle at VIEW Conference 2026

Nicole Paradis Grindle at VIEW Conference 2026

VFX of Project Hail Mary

VFX of Project Hail Mary

  • Associazione Culturale
  • VIEW Conference
  • ©2026 All Rights Reserved
  • Internships
  • About
  • Privacy Policy
  • Corso Marconi 38
  • 10125 Torino, ITA
  • C.F.97602440014