


Anatomy of a Battle: Rook’s Rest and The Dance of Dragons in House of the Dragon Season 2
The Battle of Rook’s Rest is one of the most visually ambitious and technically complex sequences in House of the Dragon Season 2. PXO’s Head of Texturing, Claudia Marvisi, will take audiences deep into the asset creation process and its seamless integration with FX, animation, and other departments.
This session will explore how asset creation was intrinsically tied to the progression of battle, showcasing the essential collaboration between departments in bringing this large-scale sequence to life. From creative choices to technical execution, attendees will gain an inside look at the VFX work that shaped one of House of the Dragon’s most explosive moments.