will take the audience on a deep dive into the 5 year journey of artistry, research, and technology that created the enormous world of Disney’s Zootopia.
Using clips from scenes he boarded and directed, Conrad Vernon takes us through the aisles of a career that has culminated with Sausage Party, a film he hopes has opened […]
Director Mike Mitchell and co-director Walt Dohrn will present a behind-the-scenes look at Trolls. They’ll discuss the visual style of the film, and go through the development and story process […]
Victoria Alonso shares stories from the Marvel’s brilliantly successful cinematic universe.
Blending Practical and Cutting-edge Digital Effects for Star Wars Visual Effects Supervisor Roger Guyett discusses the range of challenges presented by bringing the latest installment in the storied “Star Wars” […]
In this talk, I will emphasize the art form of mixing live action sensibilities as the analog creative input device for CGI created imagery, using more or less the rule […]
In “Captain America: Civil War”, Steve Rogers leads the newly formed team of Avengers in their continued efforts to safeguard humanity. But after another incident involving the Avengers results in […]
This keynote presentation will graphically present what’s necessary to improve the current VR technology and its great potential for the future. Virtual reality depends on our understanding of the human […]
A behind the scenes look at the visual design goals and challenges from “The Good Dinosaur”.
LAIKA — the award-winning studio behind hit films Coraline, ParaNorman, The Boxtrolls and Kubo and the Two Strings — began ten years ago with a simple goal: to make movies […]
Sharing early character sketches, screenshots of the treatment & first draft, and clips of the movie itself, Marc Haimes will detail the intensive creative process that gave birth to the […]
Hank, the grumpy but lovable octopus, presented one of the biggest challenges facing the artists behind the film, Finding Dory. How do you design a octopus that can deliver an […]
Can storytelling be done in VR? What happens when you give the audience control? Is this empathy thing for real? Maureen Fan (VP of Games, Farmville) teamed up with Eric […]
Bringing Cinematic Virtual Reality to life requires the kind of tight collaboration between technical and creative forces that Lucasfilm has thrived on for over 40 years. In this session, you […]
Learn about the process, principles and lessons learned while designing several of the launch apps for Daydream, Google’s new high end mobile VR platform.
The sun is shining, the birds are singing, there’s a spring in everybody’s step. Everyone in London is enjoying a perfect summer’s day…until Ella steps outside. Everywhere she goes it […]
Director David Feiss looks back at his career from his start at Hanna-Barbera to the helming of Sony Pictures Animation’s newest OPEN SEASON adventure and shares unique insights on the […]
Director Jon Favreau and The Jungle Book’s production team made the bold decision to film the movie without any outdoor locations. How were they to shoot a single actor on […]
“Deadpool” marks the beginning of a new era for superhero films, and one sequence in particular was key to setting the tone. Ryan Tudhope, Visual Effects Supervisor, will present the […]
Take a journey through the looking glass as we explore the technical and creative challenges faced by the Imageworks team in creating this return visit to Underland. Get a behind-the-scenes […]
THE NEW PIONEERS is an animated adventure series being developed by Bit Films and Anzovin Studio that uses a blended 2D/3D production pipeline to achieve an integrated and expressive cel-inspired […]
What inspires and propels us to achieve great things? In this introspective talk, Josh will delve into the power of ambition as a driving force to achieve great things in […]
In the near future, Doctors will prescribe video games as medicine to treat specific cognitive disorders. This is the path of medical device start-up Akili Interactive Labs. Co-founders Dr. Adam […]
Clinical disease signatures often manifest as optical biomarkers, which are been captured by state-of-art medical imaging technologies. However, modeling and rendering the human body with clinical biomarkers is essential for […]
How do games make us feel the way we do? Different kinds of games offer different kinds of emotional experiences, and this talk examines the techniques used to create many […]
Adam Orth will share his incredible and unique story of overcoming tremendous odds and personal obstacles to achieve his goal of starting a game development studio and creating the critically-acclaimed […]
With Siobhan Reddy, Adam Gazzaley, Matt Omernick, Massimo Guarini, Luca Dalcò and Pietro Righi Riva.
The first part of the talk tells the story of how Fireproof Games, a small team of self-funded 3D artists, created Apple’s iPad Game Of The Year. Since 2012 The […]
We reserve certain words to evaluate only parts of a piece of media. We use art words to talk exclusively about the art inside the thing. If we tried to […]
I will walk the audience through our design process, starting with the initial style, then showing examples of how the style has evolved. I’ll also go into the challenges of […]
State of Play Games are known for making games by hand. They demonstrate the unique benefits of using physical models in their games and explain some of the technical challenges […]
The technology hidden behind a video game is not only related to programming, arts and game design , but also hardware and Information Technology. How much is important IT during […]
The paths by which people consume content is evolving more rapidly than it has in the past. From radio to motion pictures to television to the internet, creators not only […]
Everyone has a camera. Two billion new photographs are created every single day – this is more than all the photographs created, in aggregate, from the birth of photography for […]
With Byron Howard, Conrad Vernon, Chris Perry, Simone Giampaolo and Paolo Manera.
In this session, we will take you through the creative process and the techniques redchillies.vfx used to create the character of Gaurav in the film ‘FAN’. ‘FAN’ is the story […]
This workshop will explore the appeal and design for animation.
Learn how to create and pitch a storyboard with Sausage Party director CONRAD VERNON.
We live in an electronic world, constantly connected digitally through the Internet. Increasingly more of our communication, education, and entertainment, from mobile phones to e-books to television and digital theater […]
A look at how to create beautiful and memorable images to enhance storytelling.
For the past few years, Marc Haimes has approached the craft of screenwriting with the mentality of an athlete, looking for every possible (legal) way to enhance performance. He has […]
Join David Feiss, head of story on Sony Pictures Animation’s OPEN SEASON, creator of COW AND CHICKEN and director of OPEN SEASON: SCARED SILLY as he explains the critical role […]
When it comes to environment work, there is not one specific way to approach it, but many. In this workshop, we will focus on making one shot, using different techniques […]
This workshop focusses on the graphic principals of animation posing. Applying traditional shot planning techniques to CG animation and VFX. Using line of action, negative space, and staging to guid […]
Students in this workshop will explore the process of translating a script into a sequence of independent shots. This involves identifying the turns of narrative and character built into the […]
Get ready to pitch. What are the considerations for pitching an idea? This interactive workshop focuses on the process of developing a pitch for a game property. Participants will be […]
Unreal Engine 4 has an amazing new virtual movie production tool suite built straight into the engine. During this presentation, we will utilize the new cinematic cameras, cranes, and rail […]
During this workshop, Sjoerd De Jong, Unreal Engine Evangelist, will build a VR game from scratch working with freely available Unreal Engine assets. By combining the power of UE4’s visual […]
Procedural techniques are powerful tools that enable artists to create complex content much more rapidly than would be possible through manual placement and manipulation. Students in this workshop will be […]
Rubin is offering a 2-hour workshop for photographers on the exploration of synecdoche. This workshop is open to novices and advanced photographers, as long as you have a camera or […]
For a selected few participants from the Synecdoche workshop, this “part two” is a masterclass with Rubin that will go deeper into the poetic constraints. Working in black-and-white only, the […]
Animate a crow in flight!
JC Cornwell will offer live portfolio reviews and a recruitment session!
From the process of screenwriting, to pre-production, to shooting, and post production, young filmmakers will be given a sound foundation to build. Formatting in Final Draft, shooting with high-quality professional […]
Using as an example the latest Virtual Reality 3D puzzle game qb, developed by PlaySys and published by Oculus in June 2016, Luca Deriu will sum up the experience of […]
20 September 2016
VIEW Conference is pleased to announce the press conference presenting the 17th edition of VIEW Conference and VIEWFest Wednesday 5th […]
View 2016 in the News
28 August 2016
VARIETY ‘Zootopia’ Co-Director Byron Howard Among View Conference Keynote Speakers CREATIVE COW View Conference 2016 Announcing A Rich Slate Of […]
Inside Out wins Oscar for Best Animated Feature
2 March 2016
Congratulations to KIM WHITE and to the entire INSIDE OUT team on winning the Oscar for best Animated Feature. We […]
Internships @ View
28 January 2016
Do you want to work with VIEW? Send us your CV at firstname.lastname@example.org or call +39 011 037 88 10, […]
VIEW Awards Winners Announced!
22 October 2015
At last, the names have been cast! Check them out!