FEATURED TALKS 2015

Mark Osborne will take us through the intensely challenging creative process that he and his team underwent in adapting the iconic classic French literary masterpiece LE PETIT PRINCE for global […]

Even as artists working in a collaborative medium we tend to wear blinders, focusing only on OUR craft, not appreciating that our dance partners have the potential to make our […]

Gutierrez will take the audience on a wild 25 year journey from his Emmy winning student film, his first animated web series for Sony, various TV pilots for Disney, his […]

Bringing the iconic characters of Charles Schulz’s beloved comic strip “Peanuts” to life in CG was an exciting and unprecedented opportunity for the creative and technical teams at Blue Sky […]

Michael Kurinsky shares insights on how the unique style of the original “Hotel Transylvania” guided the creation of a brand new world in this second fangtastic adventure.  

Inside out provided some unique lighting opportunities. The movie had two distinctly different worlds to light, the familiar human world and the fantastical world of the mind. The main character, […]

Chris Townsend is going to talk about the design, development, and implementation of some of the key characters in Marvel’s Avengers: Age of Ultron. Some of those characters, like Hulk, […]

Daniel Kramer will discuss Sony Imageworks’ contributions to the film “Pixels”, from realistic environments to the creation of “voxelated” game characters and stylized destruction. Pixels provided the unique opportunity to […]

Veteran VFX Supervisor Erik Nash will be attending the annual View Conference in Turin, to reveal the magical VFX work behind Night at the Museum: Secret of the Tomb. Directed […]

Pacific Data Images was a pioneering computer animation studio, and when it finally shut its doors in January 2015, it had been in continuous operation for almost 35 years, making […]

From 1920’s “Haunted Spooks” to “Shaun of the Dead” and beyond, horror and comedy – seemingly opposite genres – have made strange yet happy movie and TV bedfellows. But why?Could […]

After the devestation of WWI, the camera emerged as a vital tool for art, invention, analysis and social change. Artists in Europe and America took to the camera as central […]

Sometimes technology evolves faster than human creativity and it offers a lot of tools that wait to be used to tell stories or “send messages” to people in most disparate […]

FEATURED WORKSHOPS 2015

Michael Kurinsky shares insights and learnings from over 2 decades of work in the animation industry. From his early experiences as a background painter and visual development artist to his […]

What’s the relationship between comedy and morality? Is there one? Should there be? That’s the question we’ll explore in this talk, which looks at professional humor’s role in defining, and […]

Massively Multiplayer Online games like World Of Warcraft are only the final step of different ways of playing with other people. The goal of the workshop is to teach different […]

This workshop will be a great introduction to the innovative 3D texturing tool Substance painter for use in games and 3D art. In session one we will introduce the interface, […]

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Latest News


Send us your work! VIEW Award 2015
30 July 2015

Last year, the VIEW AWARD brought forth some astonishingly talented animators into the public and industry spotlight. After the international […]


Best of VIEW Award Screening at Pause Fest
2 February 2015

On Monday 9th February at 9 pm, the Best of VIEW Award Screening will open the Pause Fest in Federation […]


VIEW Conference announces its 2015 dates and topics
15 January 2015

We are proud to announce that the 16th edition will be from 19th to 23rd October 2014. Games, 2D/3D cinema […]