VIEW Conference Announces the first Confirmed Speakers.


Get ready for yet another amazing VIEW Conference in 2017, October 23rd to 27th in Torino! Stay tuned for more updates!
CONFIRMED TALKS

More information coming soon!

Coming soon with more information

Weta Digital Sr. Visual Effects Supervisor Joe Letteri will present War for the Planet of the Apes and the evolution of visual effects technology and artistry behind the final film […]

Christoper Townsend discusses his work on the international smash hit film Guardians of the Galaxy Vol.2

With the powerhouse talents of Lucasfilm, Industrial Light & Magic, and Skywalker Sound at its fingertips, ILMxLAB is creating a whole new world of immersive storytelling. Virtual Reality, Augmented Reality […]

Animation Director Hal Hickel discusses Industrial Light and Magic’s creation of droids, creatures, and space ships for Lucasfilm’s Rogue One: A Star Wars Story.

Sony Pictures Imageworks, the Academy Award-winning visual effects and animation studio, has created extraordinary and visually stunning images for more than 100 live-action and animated productions over its 25-year history. […]

Cars is a well known established franchise, so when creating Cars 3 with the latest technology we had to make sure it didn’t look out of place with the previous […]

Batman has been in the public’s consciousness since the release of Detective Comics #27 in 1939. Over the past 78 years, his form has evolved, and his rogue’s gallery has […]

Production Designer Noëlle Triaureau and VFX Supervisor Mike Ford will unveil the behind the scene process of creating the first full CG smurf movie that goes back to the look […]

Production designer Carlos Zaragoza will take the audience on a journey to explore the visual storytelling on The Emoji Movie.

You’ve heard the story of the genesis of The Little Prince movie, now hear about all the creative twists and turns throughout production that resulted in the final version of […]

A discussion about the journey from the big budget feature animated films of the early 2000’s to the present day landscape where the schedules are tighter, the cost of production […]

“What is most personal is most universal.” – Carl Rogers In the modern era of storytelling, there are so many different ways that a storyteller can communicate with the audience. […]

“The Making of Mila: Creating a Quality Animated Film via the World Wide Web” presentation will share with the filmmaking community what a group of 350 artists from more than […]

The paths by which people consume content is evolving more rapidly than it has in the past. From radio to motion pictures to television to the internet, creators not only […]

Victor Perez discusses THE INVISIBLE BOY: SECOND GENERATION

As Visual Effects Supervisor, Martin has worked on several films including Prometheus, The Wolverine and Furious 7 (where he led the team in creating a digital Paul Walker to help […]

Paul will discuss his latest work and research with Google.

Phil Chen discusses his founding of HTC VIVE and the latest in VR technology.

Production lead for advanced content development in the Oculus Seattle studio. Shipping software that is built on pre-production hardware, pre-release SDK, driver and tools, while also delivering experiences with no […]

Coming soon, Maureen Fan discusses being a founder at Baobob Studios and VR.

Larry Cutler discuss technology at Baobob Studio and their foray into VR.

The National Film Board of Canada is one of the leading forces of VR for both linear and interactive productions. This presentation will take you through the case studies of 2 […]

EVEREST VR is a powerful first introduction to VR, designed not as a conventional game but as an accessible experience that focuses on the strengths of immersion to transport you to […]

New and exciting technologies are emerging that have the potential completely transform the way that we interact with the world. From virtual reality to advanced robotics, our world is becoming […]

Everyone has a camera. Two billion new photographs are created every single day – this is more than all the photographs created, in aggregate, from the birth of photography for […]

Megan Brain will discuss her process of creating three dimensional paper models for the stop motion film “Kubo and The Two Strings”.  She will also talk about her discovery of […]

Investing in early stage startups, especially in creative content business such as gaming, entails risks for both investors and founders. There are a lot of misunderstanding or not a good […]

The focus of my talk will be Supervising VFX Animation for episodic television with an emphasis on my work with “Supergirl”. I’ll illustrate how I go about setting up a […]

CONFIRMED WORKSHOPS

Carlos Zaragoza, production designer of “The Emoji Movie” at Sony Pictures Animation, will share his thoughts on creating unique environments that support the story. In this workshop, Carlos will ask […]

  Using examples from throughout his filmmaking career, as well as the films that inspired him over the years, Mark Osborne highlights and illustrates the principles of good storytelling through […]

Camera and cutting for comedy. How to stage and tell a joke, build character through comedy and create the foundation for an empathetic movie with the goal of entertaining an […]

Nearly every 3d character starts out as a two dimensional drawing, but the journey between dimensions isn’t always easy to navigate. Join Jason Bickerstaff as he discusses ways to interpret […]

A deep dive into the creation of Grand Moff Tarkin for Lucasfilm’s ROGUE ONE: A Star Wars Story. Animation Director Hal Hickel discusses the challenges and pitfalls of creating photorealistic […]

Mike Ford, VFX Supervisor on Genndy Tartakovsky’s short film “Puppy” will share the step by step process of how the artists at Sony Pictures Animation and Sony Imageworks created the […]

Color is a powerful storytelling tool which can have a decisive impact on the spectator’s experience and emotions.  From perception to meaning, this Introduction to Color Symbolism and Design will […]

How to pick the right pipeline + tips and tricks

Rubin is offering a 2-hour workshop for photographers on the exploration of synecdoche. This workshop is open to novices and advanced photographers, as long as you have a camera with […]

For a selected few participants from the Synecdoche workshop, this 90-minute “part two” is a masterclass with Rubin that will go deeper into the poetic constraints. Working in black-and- white […]

Description coming soon.

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