During this workshop, Sjoerd De Jong, Unreal Engine Evangelist, will build a VR game from scratch working with freely available Unreal Engine assets.
By combining the power of UE4’s visual scripting language Blueprints, along with features like the material editor and level editor tools, a visually appealing VR flying game will be constructed live and from scratch. Additional topics will touch on the basics of UE4’s physically based material system, lighting and post processing. The workshop will wrap up by compiling the game into a distribution ready executable.
This workshop assumes prior 3D game development experience, but no knowledge or familiarity with Unreal Engine. It is meant to give the viewer an overview of the various tools found in the Unreal Engine, and the overall process of creating a simple game from scratch all the way up to a distributable executable.