Like many kids in my generation, I grew up playing Dungeons & Dragons, first as a player, then as the dungeon master. This is where I discovered that what makes games truly special are the personal connections they create. It was so rewarding to design the moment that became a story and a memory that lasted for years. I learned that adventure, collaboration, and sometimes even competition could build friendships and create ties that bind. Over my game development career, I feel like I’ve continuously added to my friend group through the games that I’ve played and designed. As a player, it was moments like defeating the Avatar of War with my Everquest guild. As a designer, it was seeing virtual friends meet for the first time at BlizzCon. Bonfire for me is really just the next phase in this journey to deepen and enrich friendships through gameplay.
23-27 Oct. 2017 · Torinoincontra, Turin, Italy