Martin joined Weta Digital in 2004 for King Kong, working on the look development for Kong. He moved on to Shaders Supervisor, overseeing the look/dev of the digital assets on several films, including The Adventures of Tintin. On Avatar, he co-developed the global illumination lighting /spherical harmonic pipelines and served as the Head of Shaders.
As Visual Effects Supervisor, Martin has worked on several films including Prometheus, The Wolverine and Furious 7 (where he led the team in creating a digital Paul Walker to help finish the film). Martin was nominated for an Academy Award® for Visual Effects on Prometheus and received an Academy® Technical Achievement Award for the creation of the spherical harmonics-based efficient lighting system. Martin recently finished supervising Luc Besson’s Valerian and the City of a Thousand Planets.)