Simone Silvestri
Art Director, Saros game, Housemarque
From his Roman roots to the peaks of the Northern European industry, Simone Silvestri’s journey is a testament to artisanal dedication and constant evolution. He began his career in the freelance scene and among the small independent studios of the Italian capital—a landscape where the necessity of doing a lot with very little pushed him to master every aspect of digital world-building. This "on the ground" apprenticeship served as the essential foundation for his international leap.
His tenure at Remedy Entertainment represented a fundamental rite of passage for Silvestri: although his work on ambitious projects like Vanguard never reached the public, it was within those walls that he truly "sharpened his tools," maturing a deep understanding of the technique and artistic language required for AAA productions. This solid experience led him to his current role as Art Director at Housemarque, where his daily challenge is to bridge aesthetic refinement with the studio's Arcade DNA, learning to fuse artistic vision with pure action gameplay.








