Head of Realtime, Axis Studios
Michael breathes life into imagination as Head of Realtime at Axis Studios. Michael received first class honours in games gesign at Sheffield Hallam University, after which he joined game publisher and distributor OG International as a 3D and tech artist.
Since then, Michael has held senior positions in Lockwood Publishing and Hamburg’s Goodgame Studios, working on projects for the likes of Playstation and for both PC and mobile platforms.
He joined Axis in 2016 as a Lead Character Artist, where he contributed his talents to a range of triple AAA game projects. His expertise in pipeline optimisation, game engine implantation, and team management make him an indispensable asset to the entire Axis crew.