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27th International VFX Computer Graphics Conference 12-16 Oct. 2026 (Torino, Italy)
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VIEW Conference

è lieta di annunciare la conferenza stampa della presentazione la 20a edizione di VIEW Conference e di VIEWFest
4 October 2019, h.10:00
Circolo dei Lettori, Via Bogino, 9, 10123 Torino

From Sketch to Screen: AI-Powered Storytelling

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Online in

Habib Zargarpour

Virtual Production Supervisor, Interdimensional VFX, Co-head of Virtual Production, USC School of C
Join us for an innovative workshop designed to empower you in transforming your artistic vision into compelling visuals through the power of AI. In this session, you will learn how to bring your stories to life using your own sketches and layouts, allowing you to compose captivating shots that resonate with your unique perspective.

Workshop Highlights:

  • Harnessing AI Tools: Discover how to use advanced AI tools to convert your hand-drawn sketches into stunning, photorealistic or stylized renders that accurately represent your creative vision.
  • Creating 3D Environments: Learn to develop immersive 3D environments based on those images, effectively expanding your storytelling capabilities.
  • Procedural World Generation: Gain insights into generating procedural worlds, laying out your characters and elements within the scene, and strategically placing cameras for optimal storytelling impact.

This workshop is a fantastic opportunity to explore how AI can enhance your creative process and help articulate your narrative more effectively. Whether you are a filmmaker, artist, or storyteller, these tools will be instrumental in bringing your imaginative concepts to fruition.

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TICKETS
Advertise Here Animation World Network Dylan Sisson CGWORLD Japan\

Talks

Stylized Looks with RenderMan: Creating a Personal Style

Stylized Looks with RenderMan: Creating a Personal Style

Gaussian Splatting per l'animazione: Workflow emergenti e pipeline ibride

Mastering Materials in Unreal Engine 5: From Material Editor to Substrate

Mastering Materials in Unreal Engine 5: From Material Editor to Substrate

Concept Art for Games: A Project Walkthrough

Concept Art for Games: A Project Walkthrough

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