Virtual Production
Learn about the fundamentals of Virtual Production and LED Wall shoots with real project examples and in class exercises. We will cover Previsualization, scanning sets and props with meshes and Gaussian Splats, using assets from asset stores, AI Mocap, using real time engines and lighting. We will use Camera tracking to shoot a test scene over an HDTV standing in for an LED wall.
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SCHEDULE:
Intro: Habib's VFX background
Films: Breathe Free, Dark Tales: Cinderella, Blade Runner 2049, Ant-Man & the Wasp: Quantumania,
Example films: Mandelorian, Fallout, Star Trek Discovery
Virtual Production principles
Assets: Stores, downloads, FAB Unreal store, Unity Asset Store
Students download their assets after coming up with a story.
Virtual Production assets
Scanning: Polygons, Gaussian Splats
Students scan objects from the room
Camera tracking use cases
Films: Fallout, Star Trek: Discovery
Use of camera tracking
Maya: Cleanup of assets, scans
Engines: Unreal/Unity setup, importing assets.
Engine Lighting
AI Mocap: Radical Motion collaborative Motion Capture using a webcam
VCam camera tracking: iPhone and iPad Apps.
Shooting a test scene in front of an HDTV standing in for an LED wall.
Conclusions, final edit of test