Amazing Strategies for Sculpting Collectibles (and Not Only) in ZBrush

In this presentation/workshop the speaker is gonna showcase some very useful techniques and strategies that can be used inside of zbrush to achieve particular tasks.

The presenter, with almost a decade of experience in sculpting collectibles and statues, will bring some specific case studies and try to deconstruct the logic and the problem solving attitude behind every different case, talking in detail on how to use and mix many software advances features to achieve the desired effects.

Hair sculpting, sculpted scales and feathers, both sculpted and done as different meshes, projection and xtractor features to catch and replicate details, the huge versatility of history states and how they can interact with some brushes, the use of internal and third party plugins to create high frequency details, seamless patterns, and some more.