Blender Rigging Introduction

In this hands-on workshop, Helge Maus (pixeltrain) teaches you the fundamentals of the Blender 3.6 LTS Rigging system.

You will learn important Blender concepts you have to understand before you start rigging.
Then we will go into the rigging process for mechanical props and characters.

These topics are covered:

Build you first Armature
All about Bones, creating, manipulating and organizing them
Different Methods of Binding your Mesh
Weight Painting
Constraints
Drivers & Expressions
How to work with Inverse Kinematic (IK) in Blender
Using the built-in Rigify system 

As this is a live workshop you can ask your questions and get answers. At the end of the workshop you will be able to start rigging in Blender with confidence.
So, if you have some knowledge of other packages like Maya or Cinema 4D you will also feel at home in Blender afterwards.