Using Real Video Games to Study Sensitive Topics Like Cyber Bullying & Cybersecurity

What does it mean to use video games to gain experience with sensitive issues such as cyberbullying and cybersecurity? How can people experience the issues and risks involved in the misuse of new technologies?

This one-hour journey will tell how video games can be used for these purposes: to provide an emotional involvement that complements theoretical notions and navigate within meaningful facts and knowledge and how this can be used indiscriminately for both adolescents and the adult population.