Blender 3.3: First Steps into Rigging of Props and Characters in Blender

In this workshop, Helge Maus (pixeltrain) explains the fundamentals of the Blender 3.3 Rigging System, how to build Armatures and deal with Constraints & Drivers. Also he gives you an introduction of the build-in Rigify Add-on solution for automatic creation of character rigs though meta rigs and building blocks.

You will learn how to rig your first mechanical props and characters inside of Blender 3.3 .