In this workshop, Helge Maus (pixeltrain) explains the fundamentals of the Blender 3.3 Rigging System, how to build Armatures and deal with Constraints & Drivers. Also he gives you an introduction of the build-in Rigify Add-on solution for automatic creation of character rigs though meta rigs and building blocks.
You will learn how to rig your first mechanical props and characters inside of Blender 3.3 .