KineFX Secondary Motion Tools

In this session, we will go through the tool set designed for applying secondary animation, like lag, overshoot and ragdoll, on KineFX characters. We will dig through some scenes that we have built to showcase these tools in actions and explain how you could create something similar yourself. The tools that we will be covering today are: secondary motion SOP and the three ragdoll SOPs - ragdoll collision shapes, ragdoll constraint and ragdoll solver.