Create Unique Storytelling Images with the Adobe Substance 3D Ecosystem

The Adobe Substance 3D ecosystem has become a staple texturing tool for artists across industries. In this workshop, Guillaume will dive into the new texturing features of the Substance 3D apps dedicated to animation and VFX. Learn how to use the brand new projection modes and 3D warp tool in Painter, create a material in Sampler with the new color picker, and experiment with procedural modeling in Designer. Guillaume will also give you a look at Medium by Adobe to show how you can sculpt a desert environment. The final render will be carried out in Stager.