A No Nonsense Approach to Designing Robot Dinosaurs

REGISTER here for this Free Talk (in English)

In this talk, Jan-Bart van Beek, the Studio Art Director at Guerrilla Games, will take you through the journey that studio had to make in order to design the majestic post-post-apocalyptic world of Horizon Zero Dawn. As the originator of the concept Jan-Bart is able to give a unique insight in what it is like to take a small, almost silly, idea and see it slowly developed into one of the most successful new gaming franchises of the year.
We will see the game, it's world, it's characters and it's iconic robot dinosaurs, develop from just a couple of sketches, through prototypes and ultimately to a fully-fledged game.

As Studio Art Director, Jan-Bart van Beek oversees the art and animation quality of all Guerrilla projects. A photography student at the Royal Academy of Fine Arts in The Hague, Jan-Bart turned to computer graphics software to enhance his work. After graduation he applied his knowledge as a CG artist in the field of advertising. His ambition to create something more enduring led Jan-Bart to join Guerrilla, where he quickly became the Lead Artist on KILLZONE and the Art Director on KILLZONE 2 and beyond. He most recently shipped HORIZON ZERO DAWN to widespread popular and critical acclaim.