The Blurred Line Between Modeling and Surfacing

In this presentation, Sébastien will explore an emerging workflow between modeling and texturing, or surfacing, in which the separation between these two steps is made blurry by advances in surfacing. Notably, he will demonstrate how 3D artists can efficiently choose their ‘cutting frequency’, optimizing mesh polycount and texture map LODs, while adding mid- and high-frequency shape information in SVBRDF maps. He will also outline the benefits of such processes, including faster iteration time and the avoidance of technical steps such as retopology.