Animate a Sci-Fi bot Walk Cycle in Maya!

Learn how to develop and apply a quadruped robot locomotion cycle to an actual shot, while operating a low-to-medium complexity rig.

During this workshop you will, learn the conventions behind animating a 3D character moving through space, develop a quadruped bot walk cycle, and touch on 3D animation best practices and implementation of locomotion cycles into an actual shot.

Requisites:
-basic understanding of Maya UI is preferable-basic familiarity with navigation in Maya 3D space is preferable
Topics breakdown:
-design animation for a sci-fi character-animation planning (keyposes vs breakdowns)-animation management (pose mirroring, animation looping, custom tools)-in-shot adjustments-preview embellishment