The Animation Pipeline of Mario + Rabbids Kingdom Battle

Developing a game featuring both Mario and the Rabbids forced Ubisoft Milan to face many challenges, such as merging two important IPs in a believable way, running on an engine born for 'The Division' and targeting the 'Nintendo Switch', a console that was completely unknown back when production started. The talk covers how the team improved its animation pipeline to overcome those challenges, presenting the tools developed to unleash the creativity of the animators, providing them freedom to explore, experiment and prototype new ideas.