Creating Ghost of Tsushima's sword swinging gameplay demo
Getting attention at the E3 games exposition in Los Angeles is tough. In order to make the strongest impression, Sucker Punch Productions worked hard figuring out what to put into Ghost of Tsushima’s gameplay demo. In this talk, I’ll outline the creative process for how we got to the end product. From the initial script, to the choices of what was in and what was out, you’ll get a peek behind the curtain.