King's Quest

This talk will bring insight into how King tells its stories through the lens of the visual development and character performance in our games.  Looking at the challenge of creating world renowned IP that brings moments of magic to hundreds of millions of players around the world.

The way that we develop our Art and IP may be different to what you’d expect. The creation of 'Small & Simple’ does not mean 'Quick & Easy’. Games that are short session, live service and truly mass market bring some great creative challenges and even greater opportunities.