3D Modeling/Texturing in Maya and Substance Painter

3D Modeling/Texturing in Maya  and Substance Painter is a workshop focused on the complete workflow of modeling and texturing a 3D vehicle for production. Participants will explore how to approach shapes and volumes with precision, achieve accuracy through reference management, and develop realistic, high-quality materials using Substance Painter. With a strong focus on both artistic detail and production standards, this workshop provides practical skills to create hero assets ready for VFX and real-time pipelines.