The Splat Frontier: Experimenting with 3D Gaussian Splatting

Gaussian Splatting has emerged as one of the most exciting breakthroughs in 3D scene reconstruction—fast, photorealistic, and surprisingly lightweight. But how does it actually fit into production? In this 45-minute talk, we’ll explore how splatting is starting to make its way into real workflows—from live-action scans to animation, virtual production, and immersive media. Using concrete examples and in-progress experiments, we’ll look at what’s working, what’s still experimental, and what’s just around the corner.