Gaussian Splatting has emerged as one of the most exciting breakthroughs in 3D scene reconstruction—fast, photorealistic, and surprisingly lightweight. But how does it actually fit into production? In this 45-minute talk, we’ll explore how splatting is starting to make its way into real workflows—from live-action scans to animation, virtual production, and immersive media. Using concrete examples and in-progress experiments, we’ll look at what’s working, what’s still experimental, and what’s just around the corner.