will take the audience on a deep dive into the 5 year journey of artistry, research, and technology that created the enormous world of Disney’s Zootopia.
Using clips from scenes he boarded and directed, Conrad Vernon takes us through the aisles of a career that has culminated with Sausage Party, a film he hopes has opened […]
Director Mike Mitchell and co-director Walt Dohrn will present a behind-the-scenes look at Trolls. They’ll discuss the visual style of the film, and go through the development and story process […]
Victoria Alonso shares stories from the Marvel’s brilliantly successful cinematic universe.
Blending Practical and Cutting-edge Digital Effects for Star Wars Visual Effects Supervisor Roger Guyett discusses the range of challenges presented by bringing the latest installment in the storied “Star Wars” […]
In this talk, I will emphasize the art form of mixing live action sensibilities as the analog creative input device for CGI created imagery, using more or less the rule […]
In “Captain America: Civil War”, Steve Rogers leads the newly formed team of Avengers in their continued efforts to safeguard humanity. But after another incident involving the Avengers results in […]
This keynote presentation will graphically present what’s necessary to improve the current VR technology and its great potential for the future. Virtual reality depends on our understanding of the human […]
We approached this movie very differently from both the creative and producing perspective. There are many valuable aspects to it, both for the students as well as the industry participants. […]
A behind the scenes look at the visual design goals and challenges from “The Good Dinosaur”.
LAIKA — the award-winning studio behind hit films Coraline, ParaNorman, The Boxtrolls and Kubo and the Two Strings — began ten years ago with a simple goal: to make movies […]
Sharing early character sketches, screenshots of the treatment & first draft, and clips of the movie itself, Marc Haimes will detail the intensive creative process that gave birth to the […]
Hank, the grumpy but lovable octopus, presented one of the biggest challenges facing the artists behind the film, Finding Dory. How do you design a octopus that can deliver an […]
Can storytelling be done in VR? What happens when you give the audience control? Is this empathy thing for real? Maureen Fan (VP of Games, Farmville) teamed up with Eric […]
Bringing Cinematic Virtual Reality to life requires the kind of tight collaboration between technical and creative forces that Lucasfilm has thrived on for over 40 years. In this session, you […]
Learn about the process, principles and lessons learned while designing several of the launch apps for Daydream, Google’s new high end mobile VR platform.
The sun is shining, the birds are singing, there’s a spring in everybody’s step. Everyone in London is enjoying a perfect summer’s day…until Ella steps outside. Everywhere she goes it […]
Director David Feiss looks back at his career from his start at Hanna-Barbera to the helming of Sony Pictures Animation’s newest OPEN SEASON adventure and shares unique insights on the […]
Director Jon Favreau and The Jungle Book’s production team made the bold decision to film the movie without any outdoor locations. How were they to shoot a single actor on […]
“Deadpool” marks the beginning of a new era for superhero films, and one sequence in particular was key to setting the tone. Ryan Tudhope, Visual Effects Supervisor, will present the […]
Take a journey through the looking glass as we explore the technical and creative challenges faced by the Imageworks team in creating this return visit to Underland. Get a behind-the-scenes […]
THE NEW PIONEERS is an animated adventure series being developed by Bit Films and Anzovin Studio that uses a blended 2D/3D production pipeline to achieve an integrated and expressive cel-inspired […]
In the near future, Doctors will prescribe video games as medicine to treat specific cognitive disorders. This is the path of medical device start-up Akili Interactive Labs. Co-founders Dr. Adam […]
Clinical disease signatures often manifest as optical biomarkers, which are been captured by state-of-art medical imaging technologies. However, modeling and rendering the human body with clinical biomarkers is essential for […]
How do games make us feel the way we do? Different kinds of games offer different kinds of emotional experiences, and this talk examines the techniques used to create many […]
With Siobhan Reddy, Adam Gazzaley, Matt Omernick, Massimo Guarini, Marco Mazzaglia and Pietro Righi Riva.
The first part of the talk tells the story of how Fireproof Games, a small team of self-funded 3D artists, created Apple’s iPad Game Of The Year. Since 2012 The […]
We reserve certain words to evaluate only parts of a piece of media. We use art words to talk exclusively about the art inside the thing. If we tried to […]
I will walk the audience through our design process, starting with the initial style, then showing examples of how the style has evolved. I’ll also go into the challenges of […]
After publishing the first italian indie game on PlayStation 4 in 2014, MixedBag founder Mauro Fanelli talks about forma.8, the studio upcoming action adventure game, and the challenges of managing […]
State of Play Games are known for making games by hand. They demonstrate the unique benefits of using physical models in their games and explain some of the technical challenges […]
Virtual Reality is an undoubtedly ideal storytelling platform, whichever the story. After starting with the very first VR comic in the world, “Magnetique”, a GearVR exclusive, we’ll focus on telling […]
With Byron Howard, Conrad Vernon, Chris Perry, Simone Giampaolo and Paolo Manera.
In this session, we will take you through the creative process and the techniques redchillies.vfx used to create the character of Gaurav in the film ‘FAN’. ‘FAN’ is the story […]
Generalist or specialist? What are big studios looking for? Are VR production houses and game companies looking for specialists? What are smaller production houses looking for? How can I find […]