Stay tuned for the 2015 lineup!

We're hard at work to bring you yet another amazing VIEW Conference in October. Tune back in shortly to discover this year's amazing speakers and workshops, we'll keep adding them as they get confirmed!


Mark Osborne will take us through the intensely challenging creative process that he and his team underwent in adapting the iconic classic French literary masterpiece LE PETIT PRINCE for global […]

How film grammar changes, and does not change, with digital technologies.

Gutierrez will take the audience on a wild 25 year journey from his Emmy winning student film, his first animated web series for Sony, various TV pilots for Disney, his […]

Really, I can do whatever I want? And on a project with (almost) no studio notes? Shannon Tindle, director of Google ATAP’S latest Spotlight Story, will share his experience telling […]

Kung Fu Panda 3, releases Jan 2016.

The increasing deployment of sensors and hand-held electronics in recent years is allowing a new approach to the study of the built environment. The way we describe and understand cities […]

Chris Townsend is going to talk about the design, development, and implementation of some of the key characters in Marvel’s Avengers: Age of Ultron. Some of those characters, like Hulk, […]

Bringing the iconic characters of Charles Schulz’s beloved comic strip “Peanuts” to life in CG was an exciting and unprecedented opportunity for the creative and technical teams at Blue Sky […]

Michael Kurinsky shares insights on how the unique style of the original “Hotel Transylvania” guided the creation of a brand new world in this second fangtastic adventure. Check out Sony […]

For 40 years, Industrial Light & Magic has set the standard for visual effects, creating some of the most memorable images in the history of modern cinema. From advances in […]


You will get an introduction to Nuke’s interface and especially the 3D system to turn a multi-layer matte painting into a dynamic shot with an animated camera. Using Nuke’s 3D […]

Michael Kurinsky shares insights and learnings from over 2 decades of work in the animation industry. From his early experiences as a background painter and visual development artist to his […]

This workshop will be a great introduction to the innovative 3D texturing tool Substance painter for use in games and 3D art. In session one we will introduce the interface, […]

Ideas for structuring a narrative that uses sound design’s full potential as a storytelling tool.

What’s the relationship between comedy and morality? Is there one? Should there be? That’s the question we’ll explore in this talk, which looks at professional humor’s role in defining, and […]

Massively Multiplayer Online games like World Of Warcraft are only the final step of different ways of playing with other people. The goal of the workshop is to teach different […]

(Beginners and Advanced, Amateurs and Professionals) Spend time with black-and-white photographer and photo historian Michael Rubin, exploring the stylistic constraints of Modernism. We’ll spend a little time taking a look […]

Your turn to be an Art Director. In this workshop exercise your ability to review, diagnose and improve game visuals. Using principles from the “Learn to See” presentation we will […]

In this workshop, Kris will break down the mechanics of feature storyboarding. It will be a discussion of the creative process, looking at the tool sets (both real and virtual), […]

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Press conference
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VIEW Conference is pleased to announce the press conference presenting the 16th edition of VIEW Conference and VIEW Fest Wednesday […]

Enter our GIVEAWAY!
5 September 2015

Visit and LIKE our Facebook page! COMMENT your favorite VIEW Conference speaker from our website. Be sure to mention “VIEW […]